PlayMagic: Experienced Programmer (XIII Remake)
In 2020 I joined PlayMagic as an Experienced Programmer, in a team of 50, for the last 3 months before the release of XIII, the remake of the 2003 Ubisoft cult cel-shaded shooter.
My job was to debug the game: track down and fix bugs so the team could ship on time.
What I did
Experienced Programmer · 3 months- Joined for the last 3 months before release
- 150 bugs fixed across the game, so it shipped on time
After the release
In early 2021, I kept working at PlayMagic on Unity tools and R&D:
- FMOD refactor: every way of playing a sound merged into one small SoundManager.
- Spline chunks: any controller can trigger actions along a spline.
- FMOD sound propagation, R&D with a sound designer: how sound travels through a level, indoors and outdoors, and stays optimized. Bounces, attenuation, and sound going through materials, air and water.
- Unreal Engine ramp-up: tools, then gameplay.





