Portfolio
Everything I've built: my studio, my jobs, my Unity tools, my personal projects.

Kugle Corp: founder, CEO & CTO of a game studio
Five years running an indie game studio: from the first line of code to a live cross-platform online game. What I did as founder, CEO, CTO and lead programmer of Kugle Corp.

Sumo Digital: Experienced Programmer (C++)
C++ programming on Sumo Digital's in-house engine for an unannounced AAA LEGO game: gameplay interactions between the player and the level, and UI integration.

PlayMagic: Experienced Programmer (XIII Remake)
Experienced Programmer at PlayMagic: debugging XIII, the remake of the 2003 Ubisoft classic, before its release, then Unity tools, FMOD sound propagation and Unreal Engine R&D.

Féérik Games: gameplay & tools programmer
Gameplay and tools programmer at Féérik Games: a cinematic mobile racing prototype, a one-shot camera tool built on Cinemachine, editor tools and spline-based level design.

Pierre - Papier - Pixels: interactive 3D museum kiosks
Project manager of a 3D interactive application for the touch-screen kiosks of the Paul Valéry University Museum of Casts.

E-artsup: game design teacher
Game design teacher for first-year students during E-artsup's two-week video game creation session, from concept to finished game.

Incenti: Ethereum blockchain game (Malta)
Gameplay programming and internal tools in Malta for EtherShelter, a simple 2D MMO testing the viability of a game built on the Ethereum blockchain.

ECDC Game Jam: organization & trailer
Organized a game jam with the ECDC association and produced its presentation trailer in three days with EasySim 3D.



