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Game directorsenior gameplay & tools programmerstudio founder

Ugo Belfiore

Game director, senior gameplay & tools programmer, studio founder · 10+ years · Unity & C# · Shipped an online game on 4 stores, $260k raised

I can handle the chaos of a store launch imploding hours before release, when the CI/CD pipeline decides it's the perfect time to break.

I shipped a cross-platform online multiplayer game and spent five years as founder, CEO and CTO of the studio behind it, leading a team of 15+. I love building game feel, and the tools that let a whole team iterate faster. Based in Montpellier, France. Open to relocating anywhere, on-site or remote.

Portrait of Ugo Belfiore
games & prototypes
100+
as founder & CEO
5 years
raised for the studio
$260k
people led
15+
What I do

Lead, gameplay, tools

Leadership & production

Five years as founder & CEO: hired and mentored 15+ people, ran code reviews, raised $260k, then shipped and ran a live online game.

CEOMentoringCode reviewsLive game

Gameplay & multiplayer

From game feel to netcode: 3C, cameras, physics, AI and pathfinding, up to server-authoritative multiplayer with Mirror.

UnityC#Multiplayer3CC++

Tools & pipeline

Editor tools that let designers work without a programmer, a build tool for every store in one click, profiling. 4 tools on the Unity Asset Store.

Editor toolsBuild pipelinesCI/CDProfiling
My GitHub contribution graphs for 2021, 2022 and 2023
  • A programmer who explains well: I mentored developers, ran code reviews, and love working with artists and designers.
  • Unity and C# expert, solid C and C++; SOLID, dependency injection (VContainer), profiling, Addressables, CI/CD, unit tests, Git.
Skills

My top skills

Unity / C#

production code · clean & maintainable · SOLID & composition · dependency injection (VContainer) · 10+ years

Leadership & mentoring

team of 15+ · mentoring · code reviews · ownership

Generative AI

Claude Code linked to Unity · docs · dashboards · data analytics

Multiplayer / netcode

server-authoritative · dedicated servers · client prediction · lag compensation · anti-cheat · Mirror · cross-platform · lobbies · bots

Editor tools & pipeline

build pipelines: Epic, Steam, iOS, Android, servers · CI/CD · tools for designers · Addressables

Production, live ops & CI/CD

shipped a cross-platform online game · dev / prod · live dynamic shop · customer service · data analytics (D1 / D7 retention)

Gameplay systems

3D · 3C · game feel · cameras · physics · prototyping · AA and project architecture

Game design

mechanics · player experience · teaching

Performance & profiling

Unity Profiler · Memory Profiler · Frame Debugger · Android / iOS · memory & GC allocations · debugging · mobile specific

AI & pathfinding

behavior trees · state machines · A* · steering · bots

C++

AAA · engine · rendering

Animation

12 principles · timing & weight · state machines & blend trees

Contact

Looking for a gameplay programmer, a tools programmer or a technical lead? Get in touch.

Email

ugo@belfiore.fr

LinkedIn

Ugo Belfiore

GitHub

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Discord

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ugo@belfiore.fr · Discord: usernameHed